
ASHBORNE STUDIOS PRESENTS
A 1-4 player co-op paranormal horror game. Film the haunted house. Make it back to the van. Upload whatever you caught.
THE GAME
You and up to three friends are broke paranormal vloggers. You drive out to a house nobody will live in, set up your cameras and try to get something on tape.
Something in the house is listening. It learns your voices and uses them. If your friend calls you from an empty room, don't go.
Whatever footage makes it back to the van becomes a video. The video becomes money, subscribers and better gear, and the next job is worse.

HOW IT PLAYS
- 01
The studio
Check your channel, buy gear in the shop and pick a job. Harder jobs unlock as you gain subscribers.
- 02
The briefing
Twenty seconds at the van. Grab a camera, a torch, the EMF reader, a mic, a walkie-talkie or a tripod.
- 03
The investigation
Up to fifteen minutes in the house. Film doors slamming, voices, figures in the dark. The last minutes are Last Call, and it stops holding back.
- 04
Get out
Only footage that reaches the van counts. Cameras left in the house are lost, and so is anyone who dies.
- 05
Edit and upload
Cut your clips, pick a title and thumbnail, and upload. Viewers comment. Viral moments follow your channel.
WHAT'S INSIDE
It learns your voices
The entity remembers who wanders off alone and who falls for its lures, and calls to you in your friends' voices.
A director that paces the fear
Quiet creaks, then voices and figures on camera, then a hunt, then a forced calm. 23 kinds of paranormal event.
The camera is the point
Some things only show up through the lens. Zoom, night vision, and a timeline of everything you caught.
Your channel
Money, subscribers, uploads and an internet that remembers your best and worst videos.
Co-op
1-4 players. Host or join a crew over your local network. Whoever's in the van when it leaves gets out.
Local AI, optional
Viewer comments and the entity's plans can come from a model running on your own PC. Nothing is sent to the cloud. The game plays fine without it.
FROM THE DEVLOG
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STATUS
DEAD AIR is in early development, made in Unreal Engine 5.5.
- [x]The full loop: studio, briefing, investigation, getting out, editing, uploading
- [x]One house with eight jobs, each with its own map, and 15 entity types
- [x]Solo play with a tutorial
- [~]Co-op over a local network (being tested)
- [~]Better building visuals and a proper player model
- [ ]Final art, audio and voice acting
- [ ]Online play and a public release

